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Vegas Pro 10: Portrait Video Workflow

Posted on 20 July 202620 July 2026 by HikariD.Azyure

I do video editing as a hobby and prefer the 16:9 aspect ratio (1,920 × 1,080), as landscape videos display well across mobile devices, computer monitors and televisions. On 3 February 2026, I generated videos of Luna Saengchan using the now-discontinued Sora in a 2:3 aspect ratio (720 × 1,080), and the results were decent….

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The Origin of Siglap

Posted on 18 July 202518 July 2025 by HikariD.Azyure

Kampung Siglap was a coastal settlement in eastern Singapore, with the earliest known records of the toponym Siglap as a single word appearing in the Singapore Free Press on 28 September 1843 and in two survey maps dated 1 November 1843 . From a linguistic perspective, Siglap is a phonetic rendering of Segelap, derived from…

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What is Urban Exploration, in your personal opinion?

Posted on 30 June 202510 July 2025 by HikariD.Azyure

Urbex is poison to me because it lets me be at my freest, disconnecting me from the constant noise and chaos of modern life by immersing into a world of tranquillity, natural imperfection, and the absence of time. In its mysterious ways, urbex also sharpens my observation, strengthens my spatial orientation, and deepens my awareness…

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The Origin of Pocong

Posted on 12 June 202512 July 2025 by HikariD.Azyure

The 2024 Indonesian horror, Do You See What I See, that I recently watched on Netflix, which tells a formulaic forbidden love story between a girl and a Pocong, isn’t the reason this post exist, but rather because of its English subtitle. In it, the name Pocong was being translated as demon, and corpse, but…

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Reimagined Cerberus

Posted on 27 May 20251 June 2025 by HikariD.Azyure

In Greek mythology, Cerberus is a three-headed hound guarding the gates of Hades, stopping the dead from escaping and the living from entering. Each head represents the past, present, and future, forming a symbol of time-bound death. In 1990s Singapore, a lesser-known rumour told of a three-headed dog lurking inside one of Sungei Pandan Kechil’s…

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The Origin of the Legend of Kusu

Posted on 18 May 202514 July 2025 by HikariD.Azyure

My initial exposure to local legends began in the early 1990s, drawn by stories woven into the Social Studies primary school textbook. It was a fascination that involved compiling variations into my notebook during regular visits to the school library, which led to an unexpected librarian appointment by the supervising teacher. Despite retaining a collector’s…

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Bye MJ : Hello 空

Posted on 14 April 202531 May 2025 by HikariD.Azyure

I’ve been using Sora since, and—oh shit—remixing my past DALL·E 3 image with a deep-cut description of the original prompt made the result look absolutely fucking insane! Dramatic aside, my first three months using Midjourney were smooth until my card started getting declined unexpectedly. No explanation, just a generic error message. Discord support was unhelpful….

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Decky Loader Custom Installation Path

Posted on 29 March 202531 May 2025 by HikariD.Azyure

Decky Loader is a homebrew plugin launcher for the Steam Deck that users install and manage third-party plugins beyond SteamOS functionality. The setup doesn’t offer a custom install path, so everything ends up in /home/deck/homebrew. I need this app and all its binaries in a specific folder—not just to keep things clean, but for convenience…

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ALS Mantle in GASP 5.4

Posted on 23 June 202431 May 2025 by HikariD.Azyure

I stumbled upon a video by CT Games on adding ALS Mantle to the UE5 Third Person template while porting components from my old ALS project into the Game Animation Sample Project 5.4 (GASP). I was curious if it could seamlessly work with Traversal Action, so I decided to experiment and document my findings since…

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Year of the Dragons

Posted on 13 February 202431 May 2025 by HikariD.Azyure

I needed images for Urban Explorers of Singapore’s articles, many of which existed only in my head and couldn’t be photographed. Out of necessity, I turned to AI, as there were too many pieces to commission, and while I can sketch, converting them to digital art wasn’t a feasible option. I was like a caffeine-fuelled…

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